![]() Since the new AI concentrates power better it is recommended to be careful with the difficulty setting as this combined with mixed neutrals will make the game harder than vanilla, but still very doable on normal difficulty. The AI doesn't cheat on any difficulty in campaign mode, but may have predefined larger start armies as in original game. campaign is adjusted for new standard battlefield size of 14x12 squares, but features like town conversion, governance, dimension doors and mine control are off, since they conflict with the original storytelling and objectives. campaign will have beautiful new graphics from RC15 (for those updating from RC13) Trading posts can sell you mana potions and movement potions. all your equipped artifacts will carryover between missions except movement artifacts, skillbooks, gold bags, wands, scrolls and the tear of asha. level caps are less strict and go up to around 40 in the last mission mostly. All campaign scripts are updated for use with the new AI, never play the campaign with _Utility.exe file, this will cause AI movement bugs. A million bugs in the campaign have been fixed (ok not that much but far too much to go to the trouble of mentioning them all), 5000+ new mixed neutral stacks in the campaign instead of boring single stack fights. Warning: Use the mod's uninstaller before installing this version! The new revised campaigns will have much better gameplay than the old RC13 release, it will not only include all gameplay updates of RC14 and RC15, but also include many unique improvements to the campaigns themselves. Today we release the update a lot of you have been waiting for, the new complete version of Heroes 5.5 with all 12 campaigns. Defense is a little better but only 2% chance, luck is 8%.ĭefense: Evasion, vitality -> power of endurance Don't be afraid to savescum first map for that 2% roll.Ĭhoose 1: Luck or defense. 2% chance to roll logistics but the solo parts of his campaign are pure hell without it. Logistics: Pathfinding -> warpath, 1 flex pick. Summoning (forced): Master of conjuration -> elemental balance+fire warriorsĭark: Master of mind, master of curses, 1 flex pick Light: Master of wrath -> storm wind+ imbue arrow -> refined mana (ult requirement) Luck: Rain of arrows+resourcefulness+soldier's luck -> elven luck (ult requirement) Logistics: Deadeye shot -> silent stalker+pathfinding -> familiar ground (ult requirement) ![]() Leadership: Diplomacy -> empathy, 1 flex pick Sorcery : Magic insight -> arcane brilliance -> distract Summoning: Master of conjuration -> elemental balance+fire warriors Luck: Magic resistance+soldier's luck+ dark ritual -> warlock's luckĭestruction: Master of fire -> secrets of destruction -> ignite Leadership (forced): Retaliation strike+recruitment -> divine guidance -> empathyĪttack: Expert trainer+battle frenzy -> retribution, 1 flex pick ![]() Jotting down build plans for the 4 main characters.
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